Over the last few weeks I’ve been working with Miska Katkoff of Deconstructor of Fun to put together a deep deconstruction of Star Wars Galaxy of Heroes. It’s now posted on Deconstructor of Fun:
Galaxy of Heroes is a deep game that took strong reference from Heroes Charge. I go into a detailed analysis into all the systems in the game in this article. Some takeaways:
- Every system in the game is built around supporting their core loop of upgrading and collecting heroes
- Their deep, complex upgrade system allows players to have strong short-term and long-term goals
- Galaxy of Heroes supports incredibly long session lengths. You can play this game for hours each day without the game forcing you to leave and without making a dent in its content
For further details, check out the article!
Also, some good news about those interested in my GDC Presentation on Soft Launches: it’s available in the GDC Vault (Vault Access is required)
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