Designing for Touch


Here’s a crash course in designing for touch screen games:

Step 1: Understand the environments that your players are playing in. Understand their limitations.

Step 2: A list of all the different interaction methods on a touch screen, and when to use each one.

Step 3: Some rules of thumb when designing a touch mechanic, like ensure there is only one mechanic running at time.

Published by

Adam Telfer

Mobile Games Designer

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